Le Mont Saint Michel
01 Oct 2018Mont Saint Michel project page
Mont Saint Michel - Microsoft page
“The Mont Saint-Michel: Digital perspectives on the model” a HoloLens experience celebrating French culture and innovation: The goal of the exhibit is to use mixed reality technology in a way that empowers the Musée des Plans-Reliefs to unlock a more vital kind of storytelling.
Here you can find the 3 official Microsoft Today in Technology episodes.
The biggest challenge on this project was to find a way to display a 3d scanned object of 13,5 million polygons inside a Hololens application In order, the textures were gorgeous and completely non-optimized (21 Texture of 16Kx16K resolution)
This challenge has been accomplished using a combination of Maya, ZBrush, Sympligon and Turtle Bake Renderer
I’m proud of this job because it was originally estimated on 4 weeks of full work for one man.
The original idea was to model everything in low poly(crazy).
Thanks to this workflow I reduced the modeling time in 2 days and 3 other days were used to unwrap properly the UVs
I will write a more detailed article in the next days, on how to face this type of problem.
As always I have been responsible for:
- Performance check, be sure that the application runs at 60 fps
- Management of stage assistant, and be sure his work was properly integrated into the application
- Instruct the UI designer and Motion designer of a proper workflow to reduce production time
- Creation of Unity utilities, to leave freedom to the artist on the artistic side of the project
- Integration of custom FX like the Point Cloud Renderer