Often in my experience in Unity I heavily retouched the scene, when I bake lights or ambient occlusion for example, props are never “ordered” as they should be. So I needed to write a tool that allows me to filter items based on the components in them and then rearrange them and parents at my leisure
This tool is probably one of the most useful and simple tools I’ve written so far. It simply evaluates two objects and copies the contents of one of these in the destination. In order, it ask the user to eventually copy all components by default, or filtering witch one will be copied from the source object to the destination one
This character is Lovecraft, one of the four main characters of The Steampunk League. I modeled this character following the original concept and the old 3d model… This model is a revamp Everything was sculpted and textured in ZBrush, retopologized in Topogun and then rendered in the Marmoset, before being sent inside Unity…after a rig pass of course
This is a simple demonstration of how I structured a vegetation shader in the real-time rendering engine Unity
In this project, I had to create two shaders that were operating on transparency with more precision than the standard shaders of Unity. At the specific request of the Art Director of DiXidiasoft, so I created a couple of shaders, one that blends the transparencies taken input from different textures and another that acts additively concerning the color in the background
I did this project to test my skills in modeling and rendering… I used Maya and Mental Ray for the most pipeline and I used ZBrush to sculpt the Triumph’s interiors
Mr. Incredible, superhero and cartoon Pixar, wonderful. I wanted to make my version for exercise. I used Maya and ZBrush
Another project in ZBrush I saw this collectible toy in a comic shop and I liked it. So I sculpted it in ZBrush, only for practice
This was one of my first projects in ZBrush, dates back to 2010 and is made with version 3.5 or so. At that time I loved this character, I had never found the right time to make a good render, anyway it’s time to publish it It is just a sculpting exercise…hope you like it.
This is just a sculpting exercise. Made with zBrush
Just for fun, maya and photoshop
Just for fun, maya and photoshop
Just fun…character creation spending some free time
Just a maxwell render test!!!