SDF Shader

Signed Distance Filed is a shading technique really useful with bitmap font This repo represent an implementation of this technique in Unity. The SDF shader is based on this Valve paper http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf

The goal of this project is to keep a reference on how to use the SDF shader in his entire pipeline.

https://github.com/elpie89/SDFshader

![alt text] (https://github.com/elpie89/SDFshader/raw/master/ReadMeImages/result.jpg?raw=true “Sdf Sample”)