MentalRay Material Pass support
26 Aug 2014 #Maya #Mental RayJust for future reference, sometimes a blog may also serve as a notebook
mia_material_x_passes
With pass contribution map support:
Diffuse, Diffuse Without Shadows, Direct Irradiance, Direct Irradiance Without Shadows, Raw Shadow, Shadow, Specular, Specular Without Shadows, Translucence, Translucence Without Shadows.
Without pass contribution map support:
Incandescence, Indirect, Reflection, Refraction
Partial pass contribution map support (Diffuse pass matches pass conribution maps): Beauty
mi_metallic_paint_x_passes Ambient Material Color, Beauty, Diffuse, Direct Irradiance, Indirect, Reflection, Specular
misss_fast_shader_x_passes Beauty, Diffuse, Direct Irradiance, Specular
mi_car_paint_phen_x_passes Ambient Material Color, Beauty, Diffuse, Direct Irradiance, Indirect, Reflection, Specular